Create a BattleVideoKey from existing data or an empty key.
Existing key data or the generation the empty key is to be used for
Existing key data or the generation the empty key is to be used for
The raw data for this key.
The generation of the game that this key is for.
The unique stamp that identifies the slot that this key is for.
The keys (xorpads) for the various teams in the battle video.
An array indicating which of the team keys are valid.
Merge the information in the other key into this key. Any team tat is unlocked in the other key, but not this one will be copied. The other key will not be modified.
Another key for the same slot as this key
Persist this key to the key store. This should be called everytime the key is updated.
Set the key store that manages this key. This method is called by the store and should not be used manually.
The owning key store
Generated using TypeDoc
A key object that may be used for decryption of a single battle video slot.